Yokemate of Keyboards
Posts: 2156 from 2003/2/24
From: po-RNO
Quote:
kickstart wrote:
I know but i talking about one ambient screen without anymore screens, comparing with amiga os3.1 on a1200 i can open many screens without run out of chip memory, is like the manegement of windows was worst on mos (i know that 640x512 8 or 16 color are more ligh than 1280x1024 16k colours but a1200 just have 2mb of gfx memory).
This is not a blame for morphos, blame is not usefull for nothing, just i dont understand somethings sometimes.
=)
It is pretty simple math, as far as I can understand :) There's certain amount of memory and certain things will consume it and nowadays resolutions will take considerably more than some old Amiga resolutions. If 640x512 mode in 16 colors needs about 160k of memory, it will fit quite many times in 2MB chip. While 1280x1024x32bit (5MB) doesn't that many times in 32MB.
And that calculation is for traditional 2D layers. If you use 3D layers (enhanced mode) in MorphOS, it will use memory considerably more. And if you use multiple screen buffers (DisplayEngine settings), memory is used even more :) These new additions are made in expense of graphics memory usage and aren't really suitable for all systems. Good thing is they're configurable :)
And actually "the management" is done better in MorphOS. If you run out of memory on Amiga's native modes, you just can't open more screens or allocate it more. Same situation on MorphOS (or RTG on real Amiga) and you still can open new screens, because data is swapped via ram when there isn't enough vmem free. And that swapping causes the short freezes and other effects in operation.